Frost Lock


Frost Lock
Cost:
1

Ice Fusion
When this attacks, cards and abilities cost opponents an additional to play or activate this turn.
When this attacks, if this was fused, it gets +1 and "When this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."

Frost Lock
Cost:
1

(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional this turn.
If Frost Lock was fused, it gains +1 and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."